Using my concept art as
reference, I created models almost identical to the ones I drew. I
will not go through how I made the models and simply just write about
why I made what I made and how it affects the models as a whole.
So, the creation of the
models was very simple and took me almost no time at all, as the
concept art was already created and finished, it made the modelling
process much easier and simpler. The difficult part about the process
was the UVing and baking process.
My first model had many
problems with the baking from high to low poly, the details did not
transfer properly and looked skewed and distorted. This took a lot of
time to fix as I could not tell what was the problem with the model,
as it turns out, the problem was with the UV map, some pieces were
too small and not large enough and some faces had completely
collapsed, meaning no details could be transferred. After figuring
this out, I eventually got my UVs looking okay again and the bake
worked perfectly.
The details I used in
the bake were just vents and bolts that I created and re-used on all
my models to create a similar theme throughout my three models while
also saving myself time.
As you can see by the
picture above, the details transferred seamlessly onto the model.
Going through this
process and messing it up the first time made it so much easier for
me to catch and fix problems with my second models and shortened the
time spent on baking the models.
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