Friday, 19 January 2018

Introduction to unit 1

This unit is based on a project for Firesprite, we are creating 3 science fiction themed crates based off of our own original concept art. Based off of the concept art, we are to create the models in Maya, animate then texture them in Substance Painter. This blog will document my process of completing this unit and filling every requirement based on the VLE.
The unit has been cut up into tasks:

1: Task one is basically the usual pre-production of an assignment, so this will include moodboards, research and idea generation, as well as the creation of my concept artwork.

2: Task two is the creation of the models and the unwrapping of UVs and also the high to low poly bake.

3: Task three is an extension of task two, where we have to create normal maps and start developing our textures.

4: Task four is the animation part of the unit and then we must present our finished pieces on a turntable format.


The idea of this unit is to use the skills we have already learned and apply them to the creation of professional standard assets in the form of sci-fi themed crates, based upon the influence of Firesprites Playstation VR game The Persistence.

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