This unit is based on a
project for Firesprite, we are creating 3 science fiction themed
crates based off of our own original concept art. Based off of the
concept art, we are to create the models in Maya, animate then
texture them in Substance Painter. This blog will document my process
of completing this unit and filling every requirement based on the
VLE.
The unit has been cut
up into tasks:
1: Task one is
basically the usual pre-production of an assignment, so this will
include moodboards, research and idea generation, as well as the
creation of my concept artwork.
2: Task two is the
creation of the models and the unwrapping of UVs and also the high to
low poly bake.
3: Task three is an
extension of task two, where we have to create normal maps and start
developing our textures.
4: Task four is the
animation part of the unit and then we must present our finished
pieces on a turntable format.
The idea of this unit
is to use the skills we have already learned and apply them to the
creation of professional standard assets in the form of sci-fi themed
crates, based upon the influence of Firesprites Playstation VR game
The Persistence.
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